Wednesday, April 19, 2023

Teach Better - Work Less - Achieve More: Game of Quotes EduProtocol


This EduProtocol is unique in that it is an adaptation of the game BYOB (Bring Your Own Book) by Gamewright. Heather Marshall, an ELA, History, and Media Studies teacher, adapted this game for use in her classroom to encourage reading. The basic idea of this game is that a prompt is chosen, such as "a phrase that could inspire revolt" or "a sentence in a fortune cookie", and students search their book for the best response.





Academic Goals
  • To get kids excited about reading and connect to the text
  • To find textual evidence quickly
  • To improve recall or read material
Teacher Big Ideas
  • Move beyond surface-level questions by tying in literary devices and themes from class studies.
  • Reinforce at-home reading.
  • Silent reading alone has little instructional value, so balance appropriately within your overall curriculum.
Prepare for the Activity
Create a slide deck with prompts for the questions. Use the BYOB game for prompt ideas or download some from the bringyourownbook.com website. Feel free to use the prompts listed below in this slide deck.

Instructions
  1. Students read quietly for eight to ten minutes.
  2. After eight to ten minutes of reading, reveal the prompt for round one.
  3. The students flip through the pages of their books looking for a good response to the prompt. Once a students says, "Got it!" the rest of the class has two minutes to lock in their answer.
  4. Students share their responses in table groups and vote on a winner. The table group winners share their answers one-by-one. It's ok not to vote on a winner or to allow students to share the best response from each table group.
Key Points to Remember
Have fun but go deeper into standards and themes for the prompts.
Finding prompts in their books will reinforce curricular goals.
Students will want to flag potential quotes. Say, "Yes!"

ELL Tips
ELL students will struggle with the complex vocabulary in nonfiction. Consider adding scaffolds such as Listenwise stories on the same topic, or use picture books that cover the same content. More advanced ELL students will be able to use Rewordify.com to better understand unfamiliar vocabulary words.

Adaptations
Use this scavenger hunt concept in math, history, or other content areas. Create your own cards related to your subject area.

Adapting for AP
This game can also be adapted to help students practice and improve their historical thinking skills. Try using the College Board definitions of the nine historical thinking skills:
  • Analyzing evidence: content and sourcing
  • Interpretation
  • Comparison
  • Contextualization
  • Synthesis
  • Causation
  • Patterns of continuity and change over time
  • Periodization
  • Argumentation
For advanced players of Game of Quotes, consider having students group their quotes into the four categories articulated by the College Board:
  • Analyzing historical sources and evidence
  • Making historical connections
  • Chronological reasoning
  • Creating and supporting an historical argument
Every AP exam question assesses one or more of these nine historical thinking skills and four thematic approaches. Being able to help students meet proficiency expectations dramatically helps their performance on the end-of-course exam.

Adapting for Littles
Keep prompts child-friendly so students can relate to them. Also use prompts from the content so the quotes they find support the main ideas and goals of instruction. There's no need to choose winners; you can set it up so everyone wins! Try having the whole class read the same book so the same quotes are accessible to all learners.

See the slide deck below for detailed instructions and feel free to make a copy of the template, which includes over 100 prompts.